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Thaddeus Aid :: Blog

March 25, 2008

Hi,

I am seeking a good, speedy, and cheap Virtual Private Server provider.  Does anyone have a recommendation for up to 20gbs per month bandwidth but with a requirement of a fast page load time for dynamic sql backed content?  Student discounts always a plus :)

The host needs to be able to host multiple domains (2), fast phpBB forums with "high" readership, interactive chat, and a voice chat server (this one is the real issue)

Thanks!

Keywords: Server Hosting, VPS, Web Space

Posted by Thaddeus Aid | 1 comment(s) | Share

February 07, 2008

Well my PBL for programming has been viewed and marked.  I had fun making my project Space Ace!!!  It was the first time that I have dealt with creating the graphical part of a game and dealt with the rendering of same.  It was much easier than I thought it would be using allergo and makes me want to look directly at the DirectX libraries which I have only used for data access inthe past.

Keywords: PBL, Programming, Reflection

Posted by Thaddeus Aid | 0 comment(s) | Share

February 03, 2008

The cat spilled coke into one of my keyboards making it very very sticky.  I am attempting CPR but I am hoping that someone may have a spare keyboard that they would be able to donate to a worthy cause.

Keywords: Bad, Coke, Keyboard

Posted by Thaddeus Aid | 3 comment(s) | Share

January 25, 2008

Got linked to this RFC I recommend you take the time to read it.

 

http://rfc.net/rfc1149.html

Keywords: Humor, RFC

Posted by Thaddeus Aid | 0 comment(s) | Share

January 18, 2008

Repost from old saved pages, in case anyone hasn't seen them:

   Date: 2003-12-13. This is a text only snapshot of the web
  
    http://www.yuksrus.com/programr.html
   
   made by Grzegorz Adam Hankiewicz (gradha@users.sourceforge.net) with the
   software ELinks 0.5pre12.CVS - Text WWW browser, which you can find at
  
    http://elinks.or.cz/
  
   The purpose of the snapshot is to provide an alternative version if the
   main server fails or the original copy is deleted. The snapshot has been
   render to 78 characters of width with the ISO-8859-1 character codepage.

     --------------------------------------------------------------------

       Programmer Jokes


  "Programming is like sex:
  One mistake and you have to support for a lifetime."




  Top 17 Programmer's Terminologies

  1. A NUMBER OF DIFFERENT APPROACHES ARE BEING TRIED
   - We are still pissing in the wind.

  2. EXTENSIVE REPORT IS BEING PREPARED ON A FRESH APPROACH TO
     THE PROBLEM
   -  We just hired three kids fresh out of college.

  3. CLOSE PROJECT COORDINATION
   - We know who to blame.

  4. MAJOR TECHNOLOGICAL BREAKTHROUGH
   - It works OK, but looks very hi-tech.

  5. CUSTOMER SATISFACTION IS DELIVERED ASSURED
   - We are so far behind schedule the customer is happy to
     get it delivered.

  6. PRELIMINARY OPERATIONAL TESTS WERE INCONCLUSIVE
   - The darn thing blew up when we threw the switch.

  7. TEST RESULTS WERE EXTREMELY GRATIFYING
   - We are so surprised that the stupid thing works.

  8. THE ENTIRE CONCEPT WILL HAVE TO BE ABANDONED
   - The only person who understood the thing quit.

  9. IT IS IN THE PROCESS
   - It is so wrapped up in red tape that the situation
     is about hopeless.

  10. WE WILL LOOK INTO IT
   - Forget it!  We have enough problems for now.

  11. PLEASE NOTE AND INITIAL
   - Let's spread the responsibility for the screw up.

  12. GIVE US THE BENEFIT OF YOUR THINKING
   - We'll listen to what you have to say as long as it
     doesn't interfere with what we've already done.

  13. GIVE US YOUR INTERPRETATION
   - I can't wait to hear this bull!

  14. SEE ME or LET'S DISCUSS
   - Come into my office, I'm lonely.

  15. ALL NEW
   - Code not interchangeable with the previous design.

  16. YEARS OF DEVELOPMENT
   - It finally worked!

  17. LOW MAINTENANCE
   - Impossible to fix if broken.




    Jesus and Satan have an argument as to who is the better
  programmer.  This goes on for a few hours until they come
  to an agreement to hold a contest, with God as the Judge.
  They set themselves before their computers and begin. They
  type furiously, lines of code streaming up the screen, for
  several hours straight.  Seconds before the end of the
  competition, a bolt of lightning strikes, taking out the
  electricity.  Moments later, the power is restored, and God
  announces that the contest is over.  He asks Satan to show
  what he has come up with.
    Satin is visibly upset and cries, "I have nothing, I lost
  it all when the power went out."
    "Very well, then, " says God, "let us see if Jesus fared
  any better."
    Jesus enters a command, and the screen comes to life in
  vivid display, the voices of an angelic choir pours forth
  from the speakers.
    Satan is astonished.  He stutters, "B-b-but how?! I lost
  everything yet Jesus' program is Intact!  How did he do it?"
    God Chuckles,  "Everybody knows...Jesus Saves."




  IF GOD WERE A COMPUTER PROGRAMMER...

   Some important theological questions can best be answered by
   thinking of God as a computer programmer:

   Q: Did God really create the world in seven days?
   A: He did it in six days and nights while living on cola and
   candy bars. On the seventh day he went home and found out his
   girlfriend had left him.

   Q: What causes God to intervene in earthly affairs?
   A: If a critical error occurs, the system pages him automatically
   and he logs on from home to try to bring it up. Otherwise, things
   can wait until tomorrow.

   Q: How come the Age of Miracles ended?
   A: That was the development phase of the project.  Now we're in the
   maintenance phase.

   Q: Who is Satan?
   A: Satan is an MIS director who takes credit for more powers than he
   actually possesses, so nonprogrammers become scared of him. God
   thinks he's irritating but irrelevant.

   Q: Why does God allow evil to happen?
   A: God thought he eliminated evil in one of the earlier revs.

   Q: How can I protect myself from evil?
   A: Change your password every month and don't make it a name, a
   common word, or a date like your birthday.

   Q: If I pray to God, will he listen?
   A: You can waste his time telling him what to do, or you can just
   get off his back and let him program.

   Q: Some people claim they hear the voice of God. Is this true?
   A: They are much more likely to receive email.

   Q: Does God control everything that happens in my life?
   A: He could, if he used the debugger, but it's tedious to step through
      all those variables.

   Q: Does God know everything?
   A: He likes to think so, but he is often amazed to find out what goes
      on in the overnite job.

   Q: Will there be another Universe after the Big Bang?
   A: A lot of people are drawing things on the white board, but
      personally, God doubts that it will ever be implemented.

   Q: What is the role of sinners?
   A: Sinners are the people who find new an imaginative ways to mess up
      the system when God has made it idiot-proof.

   Q: Where will I go after I die?
   A: Onto a DAT tape.

   Q: Will I be reincarnated?
   A: Not unless there is a special need to recreate you.  And searching
      those .tar files is a major hassle, so if there is a request for you,
      God will just say that the tape has been lost.

   Q: Am I unique and special in the universe?
   A: There are over 10,000 major university and corporate sites running
      exact duplicates of you in the present release version.

   Q: What is the purpose of the universe?
   A: God created it because he values elegance and simplicity, but then
      the users and managers demanded he tack all this senseless stuff onto
      it and now everything is more complicated and expensive than ever.

   Q: What is the one true religion?
   A: All systems have their advantages and disadvantages, so just pick
      the one that best suits your needs and don't let anyone put you down.

   Q: Is God angry that we crucified him?
   A: Let's just say he's not going to any more meetings if he can help
      it, because that last one with the twelve managers and the food
      turned out to be murder.

   Q: Some people say God is Love.
   A: That is not a question.  Please restate your query in the form of a
      question.



   - The Programmers' Cheer -
  Shift to the left, shift to the right!
  Pop up, push down, byte, byte, byte!



  Q. Somebody asked me "What happens to programmers when they die?"

  A: They get deallocated?
     Their values become undefined?
     The get re-intialized?
     Their structues break down?
     they become WORM food...
     They start dropping bits........
     They branch to a new address!
     Their social system resources are released?
     They dump core? (a coredump is the result of an abort(ion))



  PROGRAMMERS' DRINKING SONG

   100 little bugs in the code,
   100 bugs in the code,
   fix one bug, compile it again,
   101 little bugs in the code.

   101 little bugs in the code.....
     (Repeat until BUGS = 0)




  Real Programmers Don't Eat Quiche (They Can't Even Spell Quiche)

  Real Programmers....

    Don't eat quiche. They  don't even know  how to  spell quiche.
  They like Twinkies, Coke, and palate-scorching Szechwan food.

    Don't write applications programs. They program right down to
  the bare metal. Applications programs are for dullards who can't
  do systems programming.

    Don't comment their code. If it was hard to write, it should be
  hard to understand and even harder to modify.

    Don't draw flowcharts. Flowcharts are, after all, the illiterate's
  form of documentation. Cavemen drew flowcharts; look how much it did
  for them.

    Don't use COBOL. COBOL is for wimpy applications programmers.

    Don't use FORTRAN. FORTRAN is for wimpy engineers who wear white
  socks, pipe stress freaks, and crystallography weenies. They get
  excited over finite state analysis and nuclear reactor simulation.

    Don't use LOGO. In fact, no programmer uses LOGO after reaching
  puberty.

    Don't use APL, unless the whole program can be written on one line.

    Don't use LISP. Only effeminate programmers use more parentheses
  than actual code.

    Don't use Pascal, BLISS, Ada, or any of those sissy-pinko computer
  science languages. Strong typing is a crutch for people with weak
  memories.

    Never work 9 to 5. If any real programmers are around at 9 a.m.,
  it's because they were up all night.

    Don't play tennis or any other sport that requires a change of
  clothes. Mountain climbing is OK though, and real programmers often
  wear climbing boots to work in case a mountain should suddenly spring
  up in the middle of the machine room.

    Don't like the team programming concept. Unless, of course, they
  are the Chief Programmer.

    Have no use for managers. Managers are a necessary evil. Managers
  are for dealing with personal bozos, bean counters, senior planners,
  and other mental defectives.

    Don't drive clapped out Mavericks. They prefer BMWs, Lincolns, or
  pick-up trucks with floor shifts. Fast motorcycles are highly regarded.

    Like vending machine popcorn. Coders pop it in the microwave oven.
  Real programmers use the heat given off by the CPU. They can tell what
  job is running just by listening to the rate the corn is popping.

    Know every nuance of every instruction and use them all in every
  real program. Puppy architects won't allow execute instructions to
  address another execute as the target instruction. Real programmers
  despise such petty restrictions.

    Don't bring brown bag lunches to work. If the vending machine sells
  it, they eat it. If the vending machine doesn't sell it they don't eat
  it. Vending machines don't sell quiche.




    An engineer, a mathematician, and a computer programmer are driving
  down the road when the car they are in gets a flat tire.  The engineer
  says that they should buy a new car. The mathematician says they should
  sell the old tire and buy a new one.  The computer programmer says they
  should drive the car around the block and see if the tire fixes itself.




    Assembler programs are written with short abbreviations called
  MNEMONICS, in other words instead of writing GOTO, the programmer
  writes JMP or even BRA (branch).
    These instructions are frequently abbreviated into total
  incomprehensibility. Of course, we all know that abbreviations are
  arbitrary.  Anyone who has spent any time programming in assembler
  knows that all computers can be programmed using an undocumented set
  of instructions.  Frequently when an error is made writing a program
  in assembler a user can actually see the program executing the
  undocumented instructions. These instructions vary from machine from
  machine, but all computers have a certain set of them in common.  As
  a service to humanity, I am here revealing these common instructions
  for the first time.

  ARG: Agree to Run Garbage
  BDM: Branch and Destroy Memory
  CMN: Convert to Mayan Numerals
  DDS: Damage Disk and Stop
  EMR: Emit Microwave Radiation
  ETO: Emulate Toaster Oven
  FSE: Fake Serious Error
  GSI: Garble Subsequent Instructions
  GQS: Go Quarter Speed
  HEM: Hide Evidence of Malfunction
  IDD: Inhale Dust and Die
  IKI: Ignore Keyboard Input
  IMU: Irradiate and Mutate User
  JPF: Jam Paper Feed
  JUM: Jeer at Users Mistake
  KFP: Kindle Fire in Printer
  LNM: Launch Nuclear Missiles
  MAW: Make Aggravating Whine
  NNI: Neglect Next Instruction
  OBU: Overheat and Burn if Unattended
  PNG: Pass Noxious Gas
  QWF: Quit Working Forever
  QVC: Question Valid Command
  RWD: Read Wrong Device
  SCE: Simulate Correct Execution
  SDJ: Send Data to Japan
  TTC: Tangle Tape and Crash
  UBC: Use Bad Chip
  VDP: Violate Design Parameters
  VMB: Verify and Make Bad
  WAF: Warn After Fact
  XID: eXchange Instruction with Data
  YII: Yield to Irresistible Impulse
  ZAM: Zero All Memory
  PI : Punch Invalid
  POPI: Punch Operator Immediately
  RASC: Read And Shred Card
  RPM: Read Programmers Mind
  RSSC: Reduce Speed, Step Carefully  (for improved accuracy)
  RTAB: Rewind Tape and Break
  RWDSK: ReWind DiSK
  SPSW: Scramble Program Status Word
  SRSD: Seek Record and Scar Disk
  WBT: Water Binary Tree




    Three men, a physican, a engineer and a computer scientist, are
  travelling in a car. Suddenly, the car starts to smoke and stops.
  The three atonished men try to solve the problem:

  Physican says:
   This is obviously a classic problem of torque. It has been overloaded
  the elasticity limit of the main axis.

  Engineer says:
   Let's be serious! The matter is that it has been burned the spark of
  the connecting rod to the dynamo of the radiator. I can easily repair
  it by hammering.

  Computer scientist says:
   What if we get off the car, wait a minute, and then get in and try again?



  Why is a good programmer like a Knight?
  They both live by their code.



  Q: Why do programmers always get Christmas and Halloween mixed up?
  A: Because DEC 25 = OCT 31



  Top 25 Explanations by Programmers when their programs don't work.

   1. Strange...
   2. I've never heard about that.
   3. It did work yesterday.
   4. Well, the program needs some fixing.
   5. How is this possible?
   6. The machine seems to be broken.
   7. Has the operating system been updated?
   8. The user has made an error again.
   9. There is something wrong in your test data.
  10. I have not touched that module!
  11. Yes yes, it will be ready in time.
  12. You must have the wrong executable.
  13. Oh, it's just a feature.
  14. I'm almost ready.
  15. Of course, I just have to do these small fixes.
  16. It will be done in no time at all.
  17. It's just some unlucky coincidense.
  18. I can't test everything!
  19. THIS can't do THAT.
  20. Didn't I fix it already?
  21. It's already there, but it has not been tested.
  22. It works, but it's not been tested.
  23. Somebody must have changed my code.
  24. There must be a virus in the application software.
  25. Even though it does not work, how does it feel?



  The Lesser-known Programming Languages

   SIMPLE
    SIMPLE is an acronym for Sheer Idiot's Monopurpose Programming
  Language Environment. This language, developed at the Hanover College
  for Technological Misfits, was designed to make it impossible to write
  code with errors in it. The statements are, therefore, confined to
  BEGIN, END and STOP. No matter how you arrange the statements, you
  can't make a syntax error. Programs written in SIMPLE do nothing
  useful. Thus they achieve the results of programs written in other
  languages without the tedious, frustrating process of testing and
  debugging.

   LITHP
    This otherwise unremarkable language is distinguished by the absence
  of an "S" in its character set; users must substitute "TH". LITHP is
  said to be useful in protheththing lithtth.

   SLOBOL
    SLOBOL is best known for the speed, or lack of it, of its compiler.
  Although many compilers allow you to take a coffee break while they
  compile, SLOBOL compilers allow you to travel to Bolivia to pick the
  coffee. Forty-three programmers are known to have died of boredom
  sitting at their terminals while waiting for a SLOBOL program to
  compile. Weary SLOBOL programmers often turn to a related (but
  infinitely faster) language, COCAINE.

   SARTRE
  Named after the late existential philosopher, SARTRE is an extremely
  unstructured language. Statements in SARTRE have no purpose; they just
  are. Thus SARTRE programs are left to define their own functions.
  SARTRE programmers tend to be boring and depressed, and are no fun at
  parties.

   C-
    This language was named for the grade received by its creator when
  he submitted it as a class project in a graduate programming class.
  C- is best described as a "low-level" programming language. In fact,
  the language generally requires more C- statements than machine-code
  statements to execute a given task. In this respect, it is very
  similar to COBOL.

   FIFTH
    FIFTH is a precision mathematical language in which the data types
  refer to quantity. The data types range from CC, OUNCE, SHOT, and
  JIGGER to FIFTH (hence the name of the language), LITER, MAGNUM and
  BLOTTO. Commands refer to ingredients such as CHABLIS, CHARDONNAY,
  CABERNET, GIN, VERMOUTH, VODKA, SCOTCH, and WHATEVERSAROUND. The many
  versions of the FIFTH language reflect the sophistication and
  financial status of its users. Commands in the ELITE dialect include
  VSOP and LAFITE, while commands in the GUTTER dialect include HOOTCH
  and RIPPLE. The latter is a favorite of frustrated FORTH programmers
  who end up using this language.




  The Top 16 April Fool's Day Pranks to Pull on Programmers
  16> Using their e-mail address, post a request for penpals to the
      alt.prison.bodypiercing newsgroup.

  15> Three words: electric mouse buzzer.

  14> Assign them to the new "Heaven's Gate" project.

  13> "Look, Bill Gates!!  Ha!  Made ya look!"

  12> Put them in the same room with a member of the opposite sex.

  11> "Have you got Prince Albert in a LAN?"

  10> Tell them that "everyone knows Star Trek transporter technology
      is bogus."

   9> 10 GOTO 10

   7> Swap their monitor for a large cardboard box with handpuppets.
      Watch the fur fly!

   6> Announce that annual raises will be based on a subjective test
      of one's ability to "schmooze the way the butt-kissers in
      Marketing do."

   8> Intercept their daily Top 5 List, then remove #8 and re-insert
      it between #5 and #6.

   5> Pretend to "discover" a Fox TV website with a now-out-of-date
      win a weekend with Gillian Anderson of X-Files contest.

   4> Every hour, on the hour, forward them a warning about the
      "Good Times" virus.

   3> Call her up and ask if her program is running, and when she
      says "yes," tell her "Well you better go catch it!"

   2> Replace all the Jolt in the soda machine with Perrier and V8.

   1> Special announcement: "Forget Java -- Starting immediately,
      all coding will be done in COBOL."




  The truth about C++ revealed

    Don't know if this is true or not... but it's funny either way.

    On the 1st of January, 1998, Bjarne Stroustrup gave an interview
  to the IEEE's 'Computer' magazine.

    Naturally, the editors thought he would be giving a retrospective
  view of seven years of object-oriented design, using the language
  he created.
    By the end of the interview, the interviewer got more than he had
  bargained for and, subsequently, the editor decided to suppress its
  contents, 'for the good of the industry' but, as with many of these
  things, there was a leak.

  Here is a complete transcript of what was was said, unedited, and
  unrehearsed, so it isn't as neat as planned interviews.

  You will find it interesting...

  Interviewer: Well, it's been a few years since you changed the world
  of software design, how does it feel, looking back?

  Stroustrup: Actually, I was thinking about those days, just before
  you arrived. Do you remember?  Everyone was writing 'C' and, the
  trouble was, they were pretty damn good at it. Universities got
  pretty good at teaching it, too. They were turning out competent
   - I stress the word 'competent' - graduates at a phenomenal rate.
  That's what caused the problem.

  Interviewer: Problem?

  Stroustrup: Yes, problem. Remember when everyone wrote Cobol?

  Interviewer: Of course, I did too

  Stroustrup: Well, in the beginning, these guys were like demi-gods.
  Their salaries were high, and they were treated like royalty.

  Interviewer: Those were the days, eh?

  Stroustrup: Right. So what happened? IBM got sick of it, and invested
  millions in training programmers, till they were a dime a dozen.

  Interviewer: That's why I got out. Salaries dropped within a year, to
  the point where being a journalist actually paid better.

  Stroustrup: Exactly. Well, the same happened with 'C' programmers.

  Interviewer: I see, but what's the point?

  Stroustrup: Well, one day, when I was sitting in my office, I thought
  of this little scheme, which would redress the balance a little. I
  thought 'I wonder what would happen, if there were a language so
  complicated, so difficult to learn, that nobody would ever be able
  to swamp the market with programmers?  Actually, I got some of the
  ideas from X10, you know, X windows. That was such a bitch of a
  graphics system, that it only just ran on those Sun 3/60 things.
  They had all the ingredients for what I wanted. A really ridiculously
  complex syntax, obscure functions, and pseudo-OO structure. Even now,
  nobody writes raw X-windows code. Motif is the only way to go if you
  want to retain your sanity.

  Interviewer: You're kidding...?

  Stroustrup: Not a bit of it. In fact, there was another problem. Unix
  was written in 'C', which meant that any 'C' programmer could very
  easily become a systems programmer. Remember what a mainframe systems
  programmer used to earn?

  Interviewer: You bet I do, that's what I used to do.

  Stroustrup: OK, so this new language had to divorce itself from Unix,
  by hiding all the system calls that bound the two together so nicely.
  This would enable guys who only knew about DOS to earn a decent living
  too.

  Interviewer: I don't believe you said that...

  Stroustrup: Well, it's been long enough, now, and I believe most people
  have figured out for themselves that C++ is a waste of time but, I must
  say, it's taken them a lot longer than I thought it would.

  Interviewer: So how exactly did you do it?

  Stroustrup: It was only supposed to be a joke, I never thought people
  would take the book seriously. Anyone with half a brain can see that
  object-oriented programming is counter-intuitive, illogical and
  inefficient.

  Interviewer: What?

  Stroustrup: And as for 're-useable code' - when did you ever hear of
  a company re-using its code?

  Interviewer: Well, never, actually, but...

  Stroustrup: There you are then. Mind you, a few tried, in the early
  days. There was this Oregon company - Mentor Graphics, I think they
  were called - really caught a cold trying to rewrite everything in
  C++ in about '90 or '91. I felt sorry for them really, but I thought
  people would learn from their mistakes.

  Interviewer: Obviously, they didn't?

  Stroustrup: Not in the slightest. Trouble is, most companies hush-up
  all their major blunders, and explaining a $30 million loss to the
  shareholders would have been difficult. Give them their due, though,
  they made it work in the end.

  Interviewer: They did?  Well, there you are then, it proves O-O works.

  Stroustrup: Well, almost. The executable was so huge, it took five
  minutes to load, on an HP workstation, with 128MB of RAM. Then it ran
  like treacle. Actually, I thought this would be a major stumbling-block,
  and I'd get found out within a week, but nobody cared. Sun and HP were
  only too glad to sell enormously powerful boxes, with huge resources
  just to run trivial programs. You know, when we had our first C++
  compiler, at AT&T, I compiled 'Hello World', and couldn't believe
  the size of the executable. 2.1MB

  Interviewer: What? Well, compilers have come a long way, since then.

  Stroustrup: They have?  Try it on the latest version of g++ - you won't
  get much change out of half a megabyte. Also, there are several quite
  recent examples for you, from all over the world. British Telecom had
  a major disaster on their hands but, luckily, managed to scrap the
  whole thing and start again. They were luckier than Australian Telecom.
  Now I hear that Siemens is building a dinosaur, and getting more and
  more worried as the size of the hardware gets bigger, to accommodate
  the executables. Isn't multiple inheritance a joy?

  Interviewer: Yes, but C++ is basically a sound language.

  Stroustrup: You really believe that, don't you?  Have you ever
  sat down and worked on a C++ project?  Here's what happens: First,
  I've put in enough pitfalls to make sure that only the most trivial
  projects will work first time. Take operator overloading. At the end
  of the project, almost every module has it, usually, because guys
  feel they really should do it, as it was in their training course.
  The same operator then means something totally different in every
  module. Try pulling that lot together, when you have a hundred or
  so modules. And as for data hiding. God, I sometimes can't help
  laughing when I hear about the problems companies have making their
  modules talk to each other. I think the word 'synergistic' was
  specially invented to twist the knife in a project manager's ribs.

  Interviewer: I have to say, I'm beginning to be quite appalled at
  all this. You say you did it to raise programmers' salaries? That's
  obscene.

  Stroustrup: Not really. Everyone has a choice. I didn't expect the
  thing to get so much out of hand. Anyway, I basically succeeded.
  C++ is dying off now, but programmers still get high salaries -
  especially those poor devils who have to maintain all this crap.
  You do realise, it's impossible to maintain a large C++ software
  module if you didn't actually write it?

  Interviewer: How come?

  Stroustrup: You are out of touch, aren't you?  Remember the typedef?

  Interviewer: Yes, of course.

  Stroustrup: Remember how long it took to grope through the header files
  only to find that 'RoofRaised' was a double precision number?  Well,
  imagine how long it takes to find all the implicit typedefs in all
  the Classes in a major project.

  Interviewer: So how do you reckon you've succeeded?

  Stroustrup: Remember the length of the average-sized 'C' project?
  About 6 months. Not nearly long enough for a guy with a wife and
  kids to earn enough to have a decent standard of living. Take the
  same project, design it in C++ and what do you get?  I'll tell you.
  One to two years. Isn't that great? All that job security, just
  through one mistake of judgement. And another thing. The universities
  haven't been teaching 'C' for such a long time, there's now a shortage
  of decent 'C' programmers. Especially those who know anything about
  Unix systems programming. How many guys would know what to do with
  'malloc', when they've used 'new' all these years - and never bothered
  to check the return code. In fact, most C++ programmers throw away their
  return codes. Whatever happened to good ol' '-1'?  At least you knew you
  had an error, without bogging the thing down in all that 'throw' 'catch'
  'try' stuff.

  Interviewer: But, surely, inheritance does save a lot of time?

  Stroustrup: Does it? Have you ever noticed the difference between a
  'C' project plan, and a C++ project plan?  The planning stage for a
  C++ project is three times as long. Precisely to make sure that
  everything which should be inherited is, and what shouldn't isn't.
  Then, they still get it wrong. Whoever heard of memory leaks in a
  'C' program?  Now finding them is a major industry. Most companies
  give up, and send the product out, knowing it leaks like a sieve,
  simply to avoid the expense of tracking them all down.

  Interviewer: There are tools...

  Stroustrup: Most of which were written in C++.

  Interviewer: If we publish this, you'll probably get lynched, you
  do realise that?

  Stroustrup: I doubt it. As I said, C++ is way past its peak now, and
  no company in its right mind would start a C++ project without a pilot
  trial. That should convince them that it's the road to disaster. If not,
  they deserve all they get. You know, I tried to convince Dennis Ritchie
  to rewrite Unix in C++.

  Interviewer: Oh my God. What did he say?

  Stroustrup: Well, luckily, he has a good sense of humor. I think both
  he and Brian figured out what I was doing, in the early days, but never
  let on.  He said he'd help me write a C++ version of DOS, if I was
  interested.

  Interviewer: Were you?

  Stroustrup: Actually, I did write DOS in C++, I'll give you a demo
  when we're through. I have it running on a Sparc 20 in the computer
  room.  Goes like a rocket on 4 CPU's, and only takes up 70 megs of
  disk.

  Interviewer: What's it like on a PC?

  Stroustrup: Now you're kidding. Haven't you ever seen Windows '95?
  I think of that as my biggest success. Nearly blew the game before
  I was ready, though.

  Interviewer: You know, that idea of a Unix++ has really got me
  thinking. Somewhere out there, there's a guy going to try it.

  Stroustrup: Not after they read this interview.

  Interviewer: I'm sorry, but I don't see us being able to publish
  any of this.

  Stroustrup: But it's the story of the century. I only want to be
  remembered by my fellow programmers, for what I've done for them.
  You know how much a C++ guy can get these days?

  Interviewer: Last I heard, a really top guy is worth $70-$80 an hour.

  Stroustrup: See? And I bet he earns it. Keeping track of all the
  gotchas I put into C++ is no easy job. And, as I said before, every
  C++ programmer feels bound by some mystic promise to use every damn
  element of the language on every project. Actually, that really annoys
  me sometimes, even though it serves my original purpose. I almost like
  the language after all this time.

  Interviewer: You mean you didn't before?

  Stroustrup: Hated it. It even looks clumsy, don't you agree? But when
  the book royalties started to come in... well, you get the picture.

  Interviewer:  Just a minute. What about references?  You must admit,
  you improved on 'C' pointers.

  Stroustrup: Hmm. I've always wondered about that. Originally, I
  thought I had. Then, one day I was discussing this with a guy who'd
  written C++ from the beginning. He said he could never remember
  whether his variables were referenced or dereferenced, so he always
  used pointers. He said the little asterisk always reminded him.

  Interviewer: Well, at this point, I usually say 'thank you very much'
  but it hardly seems adequate.

  Stroustrup: Promise me you'll publish this. My conscience is getting
  the better of me these days.

  Interviewer: I'll let you know, but I think I know what my editor
  will say.

  Stroustrup: Who'd believe it anyway? Although, can you send me a
  copy of that tape?

  Interviewer: I can do that.




  Selecting a Programming Language Made Easy
  by  Daniel Solomon & David Rosenblueth

    With such a large selection of programming languages it can be
  difficult to choose one for a particular project.  Reading the manuals
  to evaluate the languages is a time consuming process.  On the other
  hand, most people already have a fairly good idea of how various
  automobiles compare.  So in order to assist those trying to choose a
  language, we have prepared a chart that matches programming languages
  with comparable automobiles.

  Assembler       - A formula I race car.  Very fast but difficult to
    drive and maintain.

  FORTRAN II      - A Model T Ford.  Once it was the king of the road.

  FORTRAN IV      - A Model A Ford.

  FORTRAN 77      - a six-cylinder Ford Fairlane with standard
    transmission and no seat belts.

  COBOL           - A delivery van.  It's bulky and ugly but it does
    the work.

  BASIC           - A second-hand Rambler with a rebuilt engine and
    patched upholstery.  Your dad bought it for you
    to learn to drive. You'll ditch it as soon as
    you can afford a new one.

  PL/I           - A Cadillac convertable with automatic transmission,
    a two-tone paint job, white-wall tires, chrome
    exhaust pipes, and fuzzy dice hanging in the
    windshield.

  C               - A black Firebird, the all macho car. Comes with
    optional seatbelt (lint) and optional fuzz buster
    (escape to assembler).

  ALGOL 60        - An Austin Mini. Boy that's a small car.

  Pascal          - A Volkswagon Beetle.  It's small but sturdy. Was
    once popular with intellectual types.

  Modula II       - A Volkswagon Rabbit with a trailer hitch.

  ALGOL 68        - An Aston Martin.  An impressive car but not just
    anyone can drive it.

  LISP           - An electric car. It's simple but slow. Seat belts
    are not available.

  PROLOG/LUCID    - Prototype concept cars.

  Maple/MACSYMA   - All-terrain vehicles.

  FORTH           - A go-cart.

  LOGO           - A kiddie's replica of a Rolls Royce. Comes with a
    real engine and a working horn.

  APL             - A double-decker bus. It takes rows and columns of
    passengers to the same place all at the same time
    but it drives only in reverse and is instrumented
    in Greek.

  Ada             - An army-green Mercedes-Benz staff car. Power
    steering, power brakes, and automatic transmission
    are standard. No other colors or options are
    available.  If it's good enough for generals, it's
    good enough for you.



  Having Choosen you language Just how easy (or Not!!) is it to use??.

  TASK :- To Shoot Yourself In The Foot

  C:      You shoot yourself in the foot.

  C++:    You accidentally create a dozen instances of yourself and shoot
  them all in the foot. Providing emergency medical assistance is
  impossible since you can't tell which are bitwise copies and
  which are just pointing at others and saying, "That's me, over
  there."

  FORTRAN: You shoot yourself in each toe, iteratively, until you run out
   of toes, then you read in the next foot and repeat. If you run
   out of bullets, you continue with the attempts to shoot
   yourself anyways because you have no exception-handling
   capability.

  Pascal: The compiler won't let you shoot yourself in the foot.

  Ada:    After correctly packing your foot, you attempt to concurrently
  load the gun, pull the trigger, scream, and shoot yourself in
  the foot. When you try, however, you discover you can't because
  your foot is of the wrong type.

  COBOL:  Using a COLT 45 HANDGUN, AIM gun at LEG.FOOT, THEN place
  ARM.HAND.FINGER on HANDGUN.TRIGGER and SQUEEZE. THEN return
  HANDGUN to HOLSTER. CHECK whether shoelace needs to be re-tied.

  LISP:   You shoot yourself in the appendage which holds the gun with
  which you shoot yourself in the appendage which holds the gun
  with which you shoot yourself in the appendage which holds the
  gun with which you shoot yourself in the appendage which holds
  the gun with which you shoot yourself in the appendage which
  holds the gun with which you shoot yourself in the appendage
  which holds...

  FORTH:  Foot in yourself shoot.

  Prolog: You tell your program that you want to be shot in the foot. The
  program figures out how to do it, but the syntax doesn't permit
  it to explain it to you.

  BASIC:  Shoot yourself in the foot with a water pistol. On large
  systems, continue until entire lower body is waterlogged.

  Visual Basic: You'll really only _appear_ to have shot yourself in
the foot, but you'll have had so much fun doing it that
you won't care.

  HyperTalk: Put the first bullet of gun into foot left of leg of you.
     Answer the result.

  Motif:  You spend days writing a UIL description of your foot, the
  bullet, its trajectory, and the intricate scrollwork on the
  ivory handles of the gun. When you finally get around to
  pulling the trigger, the gun jams.

  APL:    You shoot yourself in the foot, then spend all day figuring
  out how to do it in fewer characters.

  SNOBOL: If you succeed, shoot yourself in the left foot. If you fail,
  shoot yourself in the right foot.

  Unix:   % ls
  foot.c foot.h foot.o toe.c toe.o
  % rm * .o
  rm:.o no such file or directory
  % ls
  %

  Concurrent Euclid: You shoot yourself in somebody else's foot.

  370 JCL: You send your foot down to MIS and include a 400-page document
   explaining exactly how you want it to be shot. Three years
   later, your foot comes back deep-fried.

  Paradox: Not only can you shoot yourself in the foot, your users
   can, too.

  Access: You try to point the gun at your foot, but it shoots holes
  in all your Borland distribution diskettes instead.

  Revelation: You're sure you're going to be able to shoot yourself
      in the foot, just as soon as you figure out what all
      these nifty little bullet-thingies are for.

  Assembler: You try to shoot yourself in the foot, only to discover
     you must first invent the gun, the bullet, the trigger,
     and your foot.

  Modula2: After realizing that you can't actually accomplish anything
   in this language, you shoot yourself in the head.

  VMS:
  $ MOUNT/DENSITY=.45/LABEL=BULLET/MESSAGE="BYE" BULLET:
     :BULLET$GUN SYS$BULLET
  $SET GUN/LOAD/SAFETY=OFF/SIGHT=NONE/HAND=LEFT/CHAMBER=1/ACTION=
    AUTOMATIC/LOG/ALL/FULL SYS$GUN_3$DUA3:Õ000000ÊGUN.GNU
  $ SHOOT/LOG/AUTO SYS$GUN SYS$SYSTEM:ÕFOOTÊFOOT.FOOT

  %DCL-W-ACTIMAGE, error activating image GUN
  -CLI-E-IMGNAME, image file $3$DUA240:ÕGUNÊGUN.EXE;1
  -IMGACT-F-NOTNATIVE, image is not an OpenVMS Alpha AXP image
  oh well, almost..

  FORTH: Foot in yourself shoot.
  self dup >foot shoot




  PROGRAMMING LANGUAGES ARE LIKE WOMEN
  by Daniel J. Salomon

    There are so many programming languages available that it can be
  very difficult to get to know them all well enough to pick the right
  one for you. On the other hand most men know what kind of woman appeals
  to them. So here is a handy guide for many of the popular programming
  languages that describes what kind of women they would be if programming
  languages were women.

  Assembler
    A female track star who holds all the world speed records. She is
  hard and bumpy, and so is not that pleasant to embrace.  She can cook
  up any meal, but needs a complete and detailed recipe.  She is not
  beautiful or educated, and speaks in monosyllables like "MOV, JUMP,
  INC".  She has a fierce and violent temper that make her the choice
  of last resort.

  FORTRAN
    Your grey-haired grandmother.  People make fun of her just because
  she is old, but if you take the time to listen, you can learn from her
  experiences and her mistakes.  During her lifetime she has acquired
  many useful skills in sewing and cooking (subroutine libraries) That
  no younger women can match, so be thankful she is still around. She
  has a notoriously bad temper and when angered will start yelling and
  throwing dishes. It was mostly her bad temper that made grandad search
  for another wife.

  COBOL
    A plump secretary.  She talks far too much, and most of what she says
  can be ignored.  She works hard and long hours, but can't handle really
  complicated jobs.  She has a short and unpredictable temper, so no one
  really likes working with her.  She can cook meals for a huge family,
  but only knows bland recipes.

  BASIC
    The horny divorcee that lives next door.  Her specialty is seducing
  young boys and it seems she is always readily available for them. She
  teaches them many amazing things, or at least they seem amazing because
  it is their) first experience.  She is not that young herself, but
  because she was their first lover the boys always remember her fondly.
  Her cooking and sewing skills are mediocre, but largely irrelevant,
  it's the frolicking that the boys like.  The opinion that adults have
  of Mrs.  BASIC is varied. Shockingly, some fathers actually introduce
  their own sons to this immoral woman!  But generally the more righteous
  adults try to correct the badly influenced young men by introducing them
  to well behaved women like Miss Pascal.

  PL/I
    A bordello madam.  She wears silk dresses, diamonds, furs and red high
  heels.  At one time she seemed very attractive, but now she just seems
  overweight and tacky. Tastes change.

  C
    A lady executive.  An avid jogger, very healthy, and not too
  talkative. Is an good cook if you like spicy food.  Unless you double
  check everything you say (through LINT) you can unleash her fierce
  temper. Her daughter C++ is still quite young and prone to tantrums,
  but it seems that she will grow up into a fine young woman of milder
  temper and more sophisticated character.

  ALGOL 60
    Your father's wartime sweetheart, petite, well proportioned, and
  sweet tempered. She disappeared mysteriously during the war, but
  your dad still talks about her shapely form and their steamy romance.
  He never actually tasted much of her cooking.

  Pascal
    A grammar school teacher, and Algol 60's younger sister.  Like her
  sister she is petite and attractive, but very bossy.  She is a good
  cook but only if the recipe requires no more than one pot (module).

  Modula II
    A high-school teacher and Pascal's daughter.  Very much like her
  mother, but she has learned to cook with more than one pot.

  ALGOL 68
    Algol 60's niece.  A high-society woman, well educated and terse.
  Few men can fully understand her when she talks, and her former lovers
  still discuss her mysterious personality.  She is very choosy about her
  romances and won't take just any man as her lover.  She hasn't been seen
  lately, and rumor has it that she died in a fall from an ivory tower.

  LISP
    She is an aging beatnik, who lives in a rural commune with her hippie
  cousins SMALLTALK and FORTH.  Many men (mostly college students) who
  have visited the farmhouse,-- enthusiastically praise the natural food,
  and perpetual love-ins that take place there.  Others criticize the long
  cooking times, and the abnormal sexual postures (prefix and postfix).
  Although these women seldom have full-time jobs, when they do work,
  their employers praise them for their imagination, but usually not for
  their efficiency.

  APL
    A fancy caterer specializing in Greek food.  She can cook delicious
  meals for rows and rows of tables with dozens of people at each table.
  She doesn't talk much, as that would just slow her work down.  Few
  people can understand her recipes, since they are in a foreign language,
  and are all recorded in mirror writing.

  LOGO
    A grade-school art teacher.  She is just the kind of teacher that you
  wish you had when you were young.  She is shapely and patient, but not
  an interesting conversationalist.  She can cook up delicious kiddie
  snacks, but not full-course meals.

  LUCID & PROLOG
    These clever teenagers show a new kind of cooking skill. They can
  cook-up fine meals without the use of recipes, working solely from a
  description of the desired meal (declarative cooking).  Many men are
  fascinated by this and have already proposed marriage.  Others complain
  that the girls work very slowly, and that often the description of the
  meal must be just as long as a recipe would be.  It is hard to predict
  what these girls will be like when they are fully mature.

  Ada
    A WAC colonel built like an amazon.  She is always setting strict
  rules, but if you follow them, she keeps her temper.  She is quite
  talkative, always spouting army regulations, and using obscure military
  talk.  You gotta love her though, because the army says so.



  Computer Language Breakthrough

    Bell Laboratories has formally announced what it believes is
  the ultimate computer science language. Described by Iusi Nogoto,
  the foremost Japanese fourth generation language expert, as "the
  only truly elegant computer language ever devised." NULL, as it is
  known, was developed by the same department that originally invented
  the wrong number, the busy signal, and the phrase, "The number you
  have reached is not in service." NULL is the culmination of five
  years of work by a team of language designers and computer science
  mathematicians. The final breakthrough occurred when operating system
  expert Hugh Nicks suggested that if removing GO TO"s was good then
  why not scrap IF statements as well, since they usually required
  typing too many characters anyway. This brilliant concept was extended
  through a series of complex mathematical theorems that form the basis
  of the NULL language. Put in layman"s terms by Sally Kahn-Vallee,
  electrical engineer and PROM reader, "Like we first we tossed out the
  bath water, then the baby, and like finally the whole tub." The elegance
  and conciseness of NULL can thus be proven to be a direct consequence
  of the fact that the language as defined contains no statements at all.
  While at first glance this may seem a drawback, in fact, it is a major
  improvement over any other language.  A few of the numerous reasons
  are:

   1. Highly structured constructs.

   2. Advanced data hiding techniques.

   3. A NULL compiler can  be written first in NULL with out ever needing
      to be written in a lower level language.

   4. Since there are no statements to compile, in fact, no compiler need
      ever be written in the first place, saving time and money.

   5. Since there will be no compilers, no new releases will ever be
      issued hence maintenance is reduced.

   6. NULL programs are highly portable and totally machine independent.

   7. NULL programs compile and execute rapidly. An important point to
      note is that with the addition of a small  amount of language
      dependent code,  e.g. PROC/END etc.,  all  NULL programs can be
      compiled by  any other language compiler.

   8. Since there will never be new releases of NULL, all programs are
      upwardly and downwardly compatible.

   9. NULL can be parsed top-down, bottom-up, left-right, right-left,
      inside-out, and over-easy.

  10. NULL programs are both self-documenting for clarity and self-
      concealing for security.

  11. NULL programmers are easy to find and once found can be fired
      since they are not needed.

  12. If desired, specialized NULL hardware  could be designed
      implementing the code in firmware. Of course, such hardware may
      require years of development. One suggestion from Bell"s VLSI
      experts Nora  and Andy Gates was to take an existing available
      chip and remove all  the instructions except NOP.  While this
      should work in theory,  they acknowledged  that it is probably
      not the most efficient implementation.

    These are just a few of the many  ways NULL is superior to all
  current computer languages. You can, no doubt, think of more. For
  further reading consult any of the numerous books and articles by
  Donald Knuth, David Parnas,  and of course, the basis of all modern
  computer language theory, "The Emperor"s New Clothes."

Posted by Thaddeus Aid | 0 comment(s) | Share

November 03, 2007

Hey Everyone,

I just pushed the next set of features to my online game and I would love to get some more players/testers/feedback peoples to go play it.  The game is free to play but if you want to click an ad every once in a while I won't mind ;)

 http://scarletrazor.com

Keywords: gaming, scarletrazor, software development

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October 13, 2007

I recently finished setting up configuring my system for multibooting.  I am running Windows XP, Windows Vista and CentOS Linux on my machine at the moment.

I started with a fresh disk and set 5 partitions.

0) Win Xp system - 20 GB - NTFS

1) Win Vista System - 20 GB - NTFS

2) Linux /boot - 100 MB

3) Linux / - 20GB - 100 MB

4) Rest of drive as an NTFS data partition for Xp and Vista to share

 

I have a second disk that is I am running my linux swap and /home on as well as more NTFS data space but this is completely optional.

 

My advice is to first install XP. Fairly straight forward put it on the first partition on the disk and let it in stall normally.

Install Windows Vista to the second partition, it will automaticly change the boot information on the Windows XP partition to give you the choice to boot Vista or XP

Finally install Linux.  Create your boot partition and then let GRUB over write the MBR (this is were I differ from a great number of other guides).  What I do is I have the primary option to choose to boot to Windows or CentOS and then if I choose Windows I can select the flavor I want to use.

This is probably over kill but I wanted to try and do it and now I have three envs at home that I can play in.

Keywords: Dual Boot, Linux, Multi Boot, Windows

Posted by Thaddeus Aid | 3 comment(s) | Share

I just got back from my first eye exam in 15 years and I am sporting a new set of reading/computer specs.  I am making this post to tell all of you other alpha geeks that are suffering through the eye strain to go get your eyes tested and get glasses if you need them.  I have been dealing with computer related eye strain for a while now and should have gotten my vision checked earlier.

Keywords: ergonomics, eye exams, glasses, health and safety

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October 12, 2007

I find it interesting that two of my first year courses have already set a game development project.  Beyond the obvious it will keep students interested what other reasons are there behind setting these out?

 In my own personal experience, game creation is a complicated and involved process. Game develpment forces the dev into a critical thinking paradgim: tons of math (statistics and probability), systems engineering (got to make the rules and make them fair) and other concerns about balance and avoiding dominant strategies.  Game creation forces the student to think beyond the standard "float cash, cost, change;" paradigm that I have run accross in many books/courses that have to do with programming and software eningeering.

 

While you are thinking about games I invite you to visit my inprogress MMO game at http://scarletrazor.com it is still early beta but I have the minimal function active and will be expanding the framework into a more complex game as time allows.  It is free to sign up and play so have fun if you are inclined.

Posted by Thaddeus Aid | 4 comment(s) | Share

October 04, 2007

I have met quite a few people so far that are into various forms of body modification and beautification on campus so far.  But there is no society for it.  I am proposing with several people that I have already met to get this started.  Anyone else interested?

Keywords: body modification, piercing, societies, tattoos

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